Ship Wars
Hello Ship-Aholics, I hope all of you had an amazing start in 2014! 
A new year has begun and we all know what this means: New Ships and a loooooot of Feelz.
Anime-wise 2013 was the year of titan-slaying soldiers and a group of water obsessive swimmers, so I am rather excited what’s about to air this year. There’ve been a lot of cool games too (my personal highlights: The Legend of Zelda - A Link between worlds (Oh god that pun! XD) and Pokemon X & Y). So yeah, looking forward to this years surprises!
But hey, last time I promised to show you the target screen for our ship wars game- And here it is!
This target screen is supposed to show how we imagine our game to look like. It gives information about the UI (user interface), which is pretty important for our gameplay, and it gives an idea of the perspective for example.
This thing also serves a lot of design-related purposes: It answers Questions such as “What’s the style of the game?”, "Do the different objects work together?" and "Are the ratios fitting our expectations?". So for example this is how we imagine our battle screen to look like. You can see the players ship, as well as the ship of an other player, and how they’re attacking each other. You get an idea of the cartoony, playful style we’re aiming for and what kind of different UI-Elements will be implemented (compass, map and -of course- a health bar). They’re placeholders and of course we will draw own pictures of the ship-able characters |P
Haha, so yeah, next time I am going to talk about the ships (literally) you guys can get in the game and I will tell you more about their features. 
Stay tuned and set sail into the shipping adventures of 2014! ♥

Hello Ship-Aholics, I hope all of you had an amazing start in 2014!

A new year has begun and we all know what this means: New Ships and a loooooot of Feelz.

Anime-wise 2013 was the year of titan-slaying soldiers and a group of water obsessive swimmers, so I am rather excited what’s about to air this year. There’ve been a lot of cool games too (my personal highlights: The Legend of Zelda - A Link between worlds (Oh god that pun! XD) and Pokemon X & Y). So yeah, looking forward to this years surprises!

But hey, last time I promised to show you the target screen for our ship wars game- And here it is!

This target screen is supposed to show how we imagine our game to look like. It gives information about the UI (user interface), which is pretty important for our gameplay, and it gives an idea of the perspective for example.

This thing also serves a lot of design-related purposes: It answers Questions such as “What’s the style of the game?”, "Do the different objects work together?" and "Are the ratios fitting our expectations?". So for example this is how we imagine our battle screen to look like. You can see the players ship, as well as the ship of an other player, and how they’re attacking each other. You get an idea of the cartoony, playful style we’re aiming for and what kind of different UI-Elements will be implemented (compass, map and -of course- a health bar). They’re placeholders and of course we will draw own pictures of the ship-able characters |P

Haha, so yeah, next time I am going to talk about the ships (literally) you guys can get in the game and I will tell you more about their features.

Stay tuned and set sail into the shipping adventures of 2014! ♥

  1. triviumpeter89 reblogged this from shipwarsgame
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    News on Ship Wars! ♥
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  5. rafacast reblogged this from twainkitty and added:
    Can’t wait to pla! :D
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  12. aishishiii reblogged this from shipwarsgame and added:
    NEW SHIP WARS STUFF TO SHARE! ♥
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